This isWorker Road Digger midpoly 3d model for 3d soft. All you see at preview included (made in 3ds max 2009+Vray) Modeled for arch.visualisation, use in real time rendering soft, games and animations
Also Modeled for MSmooth (subD modeling) Polygons counted with 1 iterations of MSmooth (1 subdivision)
Rendered with V-ray and V-ray`s materials in 3ds max 2009(setuped rendering studio for 3ds max 2009+V-ray included). (Standard materials model version for 3ds max 7 included) 3d flexible formats available (with random standard materials).
Saved 0 MSmooth iterations and rendering studio set up with all same as you see in the preview materials -----> in the 3ds max 2009 +Vray only
All other then .max formats saved with 1 MeshSmooth iteration applied. Therea are 3 textures 2048x2048 each: Diffuse Specular Normal map
Polygons counted from all the character 3d model with 1 MeshSmooth iteration
So you can apply one more MSmooth/subdivide to get highes precision-smooth result for any format, but no subD at all for max 2009 only