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Wooden Barrel

Aug 16, 2016
CheckMate Pro Certified
FORMATS
NATIVE
3ds Max 2012  |  V-Ray 2.5
FBX
OBJ
3D Model Specifications
9,750 Polygons
10,007 Vertices
Polygonal Quads only Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1063730
27 Products
Since 2005

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---General Information---
Detailed model of a wooden barrel with steel bands, featuring high resolution 4k textures. Each board on the barrel has been modeled for added realism. The overlap and rivets on each band have also been modeled.

The model consists of quad based geometry with no triangles or n-gons. The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 44.7cm (17.5 Inches) wide, 44.7cm (17.5 Inches) thick and 62.1cm (24.4 Inches) high.

The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed or completely removed without issue.

---Organization----
The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.

---Lighting---
The file includes a lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings.

---Textures & Materials----
Includes 7 extremely high resolution 4K (4096x4096) Diffuse, Bump & Spec Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections with a resolution of 7398x3291.

---UVs---
All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures.

---Polycount---
Basemesh (No Subdivision):
Verts: 10,007
Polys: 9,750

Turbosmooth 1-iteration:
Verts: 39,439
Polys: 78,000

Turbosmooth 2-iterations:
Verts: 158,803
Polys: 312,000

---Format Notes---
The .FBX, & .OBJ versions of this model do NOT include lights or materials. The base polycount for these versions is:
Verts: 39,439
Polys: 39,000
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