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Barrel Wood

$9
or
Royalty Free License
- All Extended Uses
Included Formats
Maya 2016 Maya Software
FBX 2011.3
OBJ

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3D Model Specifications
Product ID:1017982
Published:
Geometry:Polygonal Quads only
Polygons:4,478
Vertices:2,530
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since March 2016
Currently sells 3 products
Achievements:
Product Rating
Unrated
Description
Drakes Legacy 3D-Visualization, since 2002
-------------------------------------------------------------

Package: Barrel, wood, PBR, LODs
Version: 1.0

Thank you very much for interesting in my assets!

This package is created with the focus of best visual experience at very good performance load, by using effective LOD-management and physical collider meshes.

[PBR] = Physical Based Rendering
[LODs] = Model contains LODs and Physical proxy (collider) meshes


Fileformats:

- Native Maya 2016 *.MB (contains all 5 materials)
- Native Maya ASCII *.MA (contains all 5 materials)
    (*.MA can be opened in many versions of Autodesk Maya)
- Autodesk FBX 2011.3
    (after opening or importing, the materials will be reduced to the used one)
- OBJ separate meshes (the MTL supports only the actual used material)


This package contains:

- 3 types of wooden barrels
    - 1 with front plug
    - 1 without front plug
    - 1 open barrel
- 1 type of barrels head
- 5 PBR materials 4096 x 4096 (diffuse-, normal-, specular- & occlusionmap per material)
-> The PBR-setup is using specular-maps RGB- & ALPHA-channel


Technical details:

General:
- Each barrel consists of 1 rendermesh (LOD 0) + 3 LODs & 1 phys. collider mesh ('proxy')
- All 5 materials are shared across the barrels and heads
- The package includes the UV-snapshots of all models
- Size of the barrel: height 0,92m x diameter 0,67m


Statistics:
1.) Barrel 01 (with front fabric and plug)
    LOD 0: 4.478 tris (rendermesh)
    LOD 1: 1.406 tris
    LOD 2:   739 tris
    LOD 3:   304 tris
    Proxy:   240 tris (physical collider mesh)

2.) Barrel 02 (without front fabric and plug)
    LOD 0: 2.104 tris (rendermesh)
    LOD 1: 1.184 tris
    LOD 2:   628 tris
    LOD 3:   304 tris
    Proxy:   200 tris (physical collider mesh)

3.) Barrel 03 (open barrel)
    LOD 0: 3.064 tris (rendermesh)
    LOD 1: 1.304 tris
    LOD 2:   668 tris
    LOD 3:   384 tris
    Proxy:   280 tris (physical collider mesh)

4.) Barrel head
    LOD 0: 196 tris (rendermesh)
    LOD 1: 76 tris
    LOD 2: 36 tris
    Proxy: 76 tris (physical collider mesh)

Note: The physical collider meshes are setup to represent assets characteristics. This means for example, that a 20 vertical edges barrel cant have a 10 vertical edges collider mesh. Why? When you physical interact the barrel, a 10 vertical edges one wont roll on a surface or bounce in water like you see it ingame.
Another example: Barrel 01 have a front plug. In result the collider mesh have it too. So when the barrel rolls around a surface, it stops when the plug reaches the ground.


Thank you very much for using my assets!

Roman Domel

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<

When you are entering a game and the environment and story gives you the feeling that you are inside it, then the developers have done the right job.
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