Her textures are made for BPR-game engines like UE4, that means there are this kind of maps included
Albedo Map - for the different colors, like a difuse map Normal Map - no difference to common normal maps Roughness Map - it defines the roughness of the material Metalness Map - it's also similar to a reflection map AO Map - no difference to common AO maps Alpha Map - no difference to common alpha maps
The last 4 Maps are in one targa-file, it's called the RMA file
red Chanel - roughness map green chanel - metalness map blue chanel - AO map alpha Chanel - Alpha map
The Tablet PC in her hands is no part of this 3d Model
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