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Wolf 2 FUR ANIMATED

3D Model License: Standard    Upgrade License
May 23, 2012
CheckMate Pro Certified
FORMATS
NATIVE
Maya 2011ma/mb  |  mental ray
3D Model Specifications
7,847 Polygons
8,135 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 671912
433 Products
Since 2005
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High Detailed Photorealistic Wolf - FULLY RIGGED AND ANIMATED- completely UVunwrapped made with Maya - Shave and A Haircut for fur (see NOTEs for further informations)<br/>********************************************************************************************** <br/>This scene is Ready to render exactly as you see above (-see NOTE-) with MentalRay settings. <br/>This model is FULLY RIGGED AND ANIMATED and has been modeled with a clean topology based on loops and quads. <br/>-Teeth,Gum,Tongue included.<br/><br/>The model is provided with 4k high resolution textures (color map is.TGA): <br/>color (4096x4096)<br/>fur (4096x4096)<br/>bump (4096x4096)<br/>********************* <br/>This pack includes all the following formats: <br/>.mb (maya 2011 binary)<br/>.ma (maya 2011 ascii) <br/><br/>Polycount (quads): <br/>wolf mesh (including gum/teeth/tongue/eyes/corneas): 7847 <br/><br/>*********************** <br/>SHAVE AND A HAIRCUT NOTES: <br/>The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out. <br/>For an even better render quality you can increase the hair primitives count up to your machine memory limit. <br/>The actual rendering time is about 7 minutes for an HD 1200x1200 frame (rendered on a system based on intel pentium quadcore)<br/>--11 different hair systems for a total of 350k hair prims .<br/>The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb). <br/>*Please always use an updated Shave and a haircut release to avoid rendering issues.<br/><br/>RIG NOTES:<br/>This model is rigged using simple ikHandles and NURBS primative control objects to help achieve realisitc animations of the the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations. <br/>Three animation sets have been included in frames 1-243 and are defined below:<br/><br/>1)Walking down the rocks, jumping, drinking in the river (1-188)*<br/>2) Walk loop (204-225)<br/>3) Run loop (232-243)<br/><br/>The Bind pose (T-pose) is at frame (200) <br/><br/>*The scenario of the animation 'Walking down the rocks, jumping, drinking in the river' is included - The playblast in the preview has been cut due to the upload frames limit. Only 1 every 4 frames is showing so the result is fast in the Turbosquid preview, the original animation is 188 frames (downloadable previews section)<br/><br/>-----------------<br/>NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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