|Geometry:||Polygonal Quads only|
|Unwrapped UVs:||Yes, non-overlapping|
The file comes with the exact additional set used to make the main thumbnail: a black vertical panel (used just to give more variation in the reflection of the metal), a white background, a camera, one light, and the Subsurf modifiers assigned (not applied).
(Not included for the non-native formats).
The materials, made in Blender 2.79, use the Principled Shader, therefore be sure to use a version of Blender that is not older than 2.79.
Wooden Frame, Strings, Chimes (set in a hierarchy, except for the OBJ format).
Each object comes independently with 1 material, 1 UVmap and 1 texture set.
Structure provided with support loops and clean topology, to keep the shape coherent when subdivided and without texture stretches.
Real scale (applied): 18 cm of height, using meter units (equivalent to 7 inches).
Textures (PBR, all in PNG format):
- Wooden Frame: 2048x2048 - BaseColor, Roughness, Normal map (OpenGL and DirectX)
- Chimes: 1024x1024 - BaseColor, Roughness, Metallic.
- Strings: 512x512 - BaseColor, Roughness, Normal map (OpenGL and DirectX)
All paths set as relative (not packed).