A wind chime ornament inspired by the shape of a lyre. The logo in pyrography is invented and doesn't promote any existing brand.
The Blend file comes with the exact additional light-set used to make the main thumbnail, ready to test the render.
The materials, made in Blender 2.79, use the Principled Shader, therefore be sure to use a version of Blender that is not older than 2.79.
- - - - - - - For NON-Blender users: the 3 materials are quite easy to be reproduced in other engines that support the PBR workflow. Textures come out from Substance Painter as they are with no further adjustments in Blender, connecting simply to the PBR node. - - - - - - -
Objects: Wooden Frame, Strings, Chimes (set in a hierarchy, except for the OBJ format). Each object comes independently with 1 material, 1 UVmap (non-overlapping) and 1 texture set. Structure provided with support loops and clean topology, subdivision-ready. Real scale (applied): 18 cm of height, using meter units (equivalent to 7 inches). All-quads, 6870 polygons.
Textures (PBR, all in PNG format): - Wooden Frame: 2048x2048 - BaseColor, Roughness, Normal map (OpenGL and DirectX) - Chimes: 1024x1024 - BaseColor, Roughness, Metallic. - Strings: 512x512 - BaseColor, Roughness, Normal map (OpenGL and DirectX) All paths set as relative (not packed).