High detailed photo realistic White Tailed Deer 2 (Fur) 3D model. Ready to render exactly as you see above preview images in 3DS max 2016 with V-Ray. (HDRI map included) This model is suitable for animation, visualization etc. Cameras, lights and render settings are included in 3ds max file.
- Originally created with 3DS Max 2016. Using the V-Ray v3.20.02 renderer. - This model has a clean geometry based on Polygonal quads only. - Unit system is set to meters and correctly real world scale model. Location in space to x0, y0, z0. - The model has come with fully textured and correctly mapped. No post work on these render preview. - Deer body, tongue, mouth, teeth, cornea, iris, pupil and eyelashes are modeled separately. - Every object are perfect named and polygons changeable. No any extra plugin needed to open this scene. - Non-native file (.blend, .fbx and .obj) come with only color map texture. - 3DS MAX 2016 with V-Ray v3.20.02 or higher is required to render.
TEXTURES FORMATS AND RESOLUTION :
5 High resolution textures (main color map texture is .tga) :
Color Map.tga : 8192 x 8192 Specular Map.jpeg : 8192 x 8192 Normal Map.jpeg : 8192 x 8192 Fur Density.jpeg : 8192 x 8192 HDRI : 1920 x 1080
FILE FORMATS :
.Max 2016 V-Ray .Blend (Blender 2.79 include only color map.tga texture. No render setup) .Fbx (Success fully open with textures in maya 2013, 3ds max 2016 and blender 2.79 tested) .Obj (.Obj file come with .mtl file. Open success fully with textures in 3ds max 2016, and blender 2.79 tested)
3DS MAX files have been created hair with hair and fur modifier. No any extra plugin required to render hair. 7 different hair systems for a total of about 1.5 mil. hairs primitives. Easy to modifier hair for your suitable. For an even better render quality you can increase the hair primitives count up to your machine memory limit. The actual renders have been made on a machine based on a single i5 cpu with 8 gigs ram. Non-native file (.blend, .fbx and .obj) come without fur.
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