It's a white shark toon rigged and animated(3ds and blender) render with v-ray 3.00.07 size: 5 meter polygons: 15087 vertices: 15087 texture: 'gencive_haut' diffuse, displace and normal map 2048*2048 'shark' diffuse, displace and normal map 8192*8192 and a hdr map
It's a custom rig there are six shapes(ctrl_head,ctrl_column,ctrl_tail_01,02,03,04) around the shark, they allow to move the body,torsions. there is a shape ctrl_white_shark_toon allow to move all character there are 3 shape for move eyes direction(ctrl_eyes,ctrl_eye_L,ctrl_eye_R). there is a camera rig for animate face: -ctrl_eyebrow, for happy and angry -and shapes for moving the three fins. -ctrl_nose, for moving nose -ctrl_ahead, for moving mouth to ahead -ctrl_lip, for moving lip to up/down -ctrl_jaw_down, for moving jaw -there are a shapes for moving fins too(ctrl_tail_R, ctrl_tail_L, ctrl_dorsal) the last twelve rendering are rendering with blender
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