The model is fully rigged and it contains several versions of clothing, weapons and various other parts. There are 5 heads, 2 knives, 2 bows, 3 arrows, 3 quivers and 2 variation textures.
The character is made of two textures that are of 1024*1024 resolution in .dds format and include the diffuse, normal(which where done using NVidia's dds plugin), specular and opacity maps. The normals at the seams are welded so the seams are not noticeable for multiple parts.
The scene was rendered with Final Gather and Mental Ray. The .psd files used in the creation of the textures are included such that easier changes can be done, all the layers are still intact(changes the colour scheme, remove or add features, etc.)
This product contains: -.max scene w/ all variations of the character -animation sample -2 variation textures(.dds and.tga's w/ diffuse, alpha, specular, normal maps) and materials used -four 1024*1024 .psd files -various formats(.3ds, .obj, .dae, .fbx)
Notes: -the opacity and specular maps are the alpha channels of the textures; -the skeleton and animation are baked; -frame 0 contains the cross pose; -check the .txt file for the scene summary saved from 3ds max;