Detailed model of the warehouse optimized for fast rendering. Originally made in 3ds Max 2010. Default renderer is used. ____________________
Scene set up to render warehouse interior at night with artificial lighting. Roll up doors are ready for animation. Controllers are configured for quick and easy work. No third-party plug-ins are used. The model uses metric units system. All scene elements, textures and materials have clear, corresponding names. In .max version all model objects are grouped, groups have a clear structure. ____________________
\ 'Warehouse.max' Scene with materials and lighting setup. Automatic exposure control is used. Rigs for roll up doors are set, doors are ready for animation
\ 'Warehouse_clear.max' Scene without light sources and materials. Rigs for roll up doors are set, doors are ready for animation
\ 33 image files containing diffuse, specularity, bump maps and normal maps. Texture resolutions are 1024x1024 and 2048x2048. Texture format: '*. tga'
\ 'Warehouse.obj' Exported model without materials and light sources. No rigs, doors are static objects.
\ 'Warehouse.3ds' Exported model without materials and light sources. No rigs, doors are static objects. ____________________