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Realistic model of a wall lamp built by photos. Accurately UV-mapped and textured. Good for smoothing. There is a couple of lights and wall mesh added in the 3dmax scene. Also there is a copy of original lamp with the second metal texture assigned. And there is only one single mesh of the lamp exported in other formats. Polycount = 10282 tris Textures: metal_A_diffuse.tga=1024x512 metal_B_diffuse.tga=1024x512 metal_specular.tga=1024x512 cloth_A_diffuse.tga=1024x512 cloth_bump.tga=1024x512