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Volocopter VC200 Rigged 3D

$79
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "e-volo", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Oct 3, 2018
CheckMate Lite Certified
3ds Max 2013 V-Ray 3.5

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3D Model Specifications
Product ID:1220340
Published:
Geometry:Polygonal Quads/Tris
Polygons:22,442
Vertices:23,793
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since August 2010
Currently sells 502 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "e-volo", is not affiliated with or endorsed by the original rights holders.

Description
Volocopter is a high quality, photo real model that will enhance detail and realism to any of your rendering projects The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2013 and rendered with V-Ray. Renders have no post processing.
Hope you like it!
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Features:
-All Formats are Fully textured
-The 3ds max 2013 is the only rigged Version (just rotate the middle helper and all fans will rotate)
-The light Rig is included just press render to get the same result (High resolution HDRI )(3ds max 2013 version only)(other formats white HDRI)
-No errors or missing files
-no Overlapping vertex nor faces
-no N-GONS Faces
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)
- Model is fully textured with all materials applied.
- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- Units: cm
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Textures All are PBR textures
Body_diffuse.png            4096x4096
Body_specular.png          4096x4096
Body_Glossiness.PNG      4096x4096
Body_Normal.PNG             4096x4096
Body_Refraction.png          4096x4096
Fan_Diffuse.png                  2048x2048
Fan_specular.png                2048x2048
Fan_Glossiness.PNG          2048x2048
Fan_Normal.PNG                2048x2048
GPS_Difuuse.png                2048x2048
GPS_specular.png                2048x2048
GPS_Glossiness.PNG          2048x2048
GPS_Normal.PNG                2048x2048
GPS_Illumination.png            2048x2048
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notes for Obj,fbx
-Export as mesh only (Just need smoothness modifier )
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