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Rigged Volocopter Dubai Taxi 3D model

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "e-volo", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jul 23, 2018
CheckMate Pro Certified
StemCell Certified
3ds Max 2013 V-Ray 3.5
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Cinema 4D R18 Advanced Render
Maya 2015 V-Ray 3.2
Maya 2015 mental ray

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3D Model Specifications
Product ID:1307892
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since August 2010
Currently sells 763 products
Product Rating

Legal Notice: The intellectual property depicted in this model , including the brand "e-volo", is not affiliated with or endorsed by the original rights holders.

Volocopter is a high quality, photo real model that will enhance detail and realism to any of your rendering projects The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2013 and rendered with V-Ray. Renders have no post processing.
Hope you like it!
-The 3ds max 2013 is the only rigged Version (just rotate the middle helper and all fans will rotate)
-The light Rig is included just press render to get the same result (High resolution HDRI )(3ds max 2013 version only)(other formats white HDRI)
-No errors or missing files
-no Overlapping vertex nor faces
-no N-GONS Faces
- High quality polygonal model, correctly scaled for an accurate representation of the original object.
- Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)
- Model is fully textured with all materials applied.
- 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary just drop your models into the scene and start rendering.
- Units: cm
Textures : All are PBR textures
Body_diffuse.png            4096x4096
Body_specular.png          4096x4096
Body_Glossiness.PNG      4096x4096
Body_Normal.PNG             4096x4096
Body_Refraction.png          4096x4096
Fan_Diffuse.png                  2048x2048
Fan_specular.png                2048x2048
Fan_Glossiness.PNG          2048x2048
Fan_Normal.PNG                2048x2048
GPS_Difuuse.png                2048x2048
GPS_specular.png                2048x2048
GPS_Glossiness.PNG          2048x2048
GPS_Normal.PNG                2048x2048
GPS_Illumination.png            2048x2048
notes for Obj,fbx
-Export as mesh only (need smoothness modifier )
-Textures may need to be reassigned
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