This is low-polygonal subdivision-ready 3d model of the Volkswagen I.D.R Pikes Peak with PBR materials (Specular and Metallic workflows).
The model has 19411 polygons (no n-gons),19067 vertices.
Model optimized for use in games. Just one material and one set of textures for the whole model. You can use smoothing groups. Increase the detail to the required level simply by applying a turbosmooth modifier.
Specular and Metallic workflows (4096x4096pxs) PNG textures included!
You can easily import this model in your project without the need to change anything.
Originally created with 3ds Max 2016 and one Vray material (PBR). Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. No special plugin needed to open scene.
Previews rendered in 3ds Max 2016 with V-Ray 3.30.05
The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04.
Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - DX NormalMap (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG)
Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - GL NormalMap (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG)
Model available in such formats: - MAX - FBX - OBJ - DFX - Material Libraries