TEXTURES 2048x2048 (.tga): • Diffuse (_d) • Specular (_s) • Glossines (_g) • Normal map (_n) (inverted green channel are included (_ny))
ADDITIONAL NOTES: • This model is not intended for subdivision • Normal map was baked from a high poly model • Efficient use of the UV space • Pivot point centered at origin • Model scaled to approximate real world size (centimeters) • All objects and materials appropriately named • Scene objects are organized by layers
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