Desk 01

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ
sp_desk01.zip
Substance Painter Source File
highpoly.zip
High Poly Model (.max, .fbx, .obj)
specular_gloss_textures.zip
Specular/Gloss PBR Textures

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3D Model Specifications
Product ID:594974
Published:
Geometry:Polygonal Quads/Tris
Polygons:888
Vertices:1,014
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 268 products
Achievements:
Product Rating
Unrated
Description
This vintage metal desk is a high quality, low poly asset originally modeled in 3DS Max 2016. Textured with Substance Painter. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

Low Poly Model (1 Object)

-desk01

|| Geometry ||

1772 Total Tris
888 Total Polys
1014 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 42'' x 88'' x 38''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Source Engine
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

-2048x2048 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps
-Textures designed for physically based rendering (PBR)
-Textures in .tga format
-Model texture paths are stripped
-There is an alternate set of 2048x2048 diffuse, specular and gloss textures for those who prefer the Spec/Gloss PBR setup.

This texture was made with Substance Painter. The Substance Painter file is available as separate downloads upon purchase.

|| Bonus ||

The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
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