Description: This low poly model of an gold winners VintageCar was made inside Maya 2013. The model is optimized for use in game engines, with a sensible poly/triangle count, well laid out UVs and realistic texture maps. The .ZIP file contains all file types and supporting textures.
Files: • .MA scene file • .MB scene file • .MAX scene file • .OBJ file • .FBX file • .PSD file containing three texture maps • Three .TGA files for Diffuse, Normal and Specular
Textures: • This model comes with a .PSD file containing one set of Diffuse, Normal and Specular maps for this model in separate named and editable layers, at a size of 1024x1024. • 1024x1024 VintageCar_D.tga • 1024x1024 VintageCar_N.tga • 1024x1024 VintageCar_S.tga
Materials: • This model has two BLINN materials assigned, using three texture maps
Rendering: • The model was rendered using Mental Ray inside Autodesk Maya 2013. Lighting rig not included with model
Scene Specifications: • The model is one object, labelled ‘VintageCar’ in the group ‘geometry’ • The model is centered at 0,0,0 • The model has unwrapped UV’s (overlapping) • The model contains quads and triangles. • The model contains no N-Gons, isolated vertices, coincident vertices and no coincident/coplanar faces