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IvyClumps model

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 1.0 Default Scanline
3ds Max 1.0 Default Scanline
3D Studio
FBX
Other
OBJ
3D Studio
FBX
Other
OBJ
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other
Other

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3D Model Specifications
Product ID:1149184
Published:
Geometry:Polygonal
Polygons:452
Vertices:1,062
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since July 2005
Currently sells 1 products
Achievements:
Product Rating
Unrated
Description
Contents:
* Two low poly mesh files.
*** Each has 3 levels of detail.
*** Poly and vert count listed includes all levels of detail for both meshes.
* Materials for each
* 4 texture maps for each

Meshes can be combined to create more complex clusters of vines.


The zip file contains all the files and is organized into three folders:
* Exports
* Materials
* Textures

*************
* Exports *
*************

Contains exported meshes and .fbms and .mtls associated with exported .fbx and .obj files

Mesh file types include:
3dsMax scene file
.3DS
.FBX
.OBJ



Each mesh file contains three levels of detail.

*HangingIvy
** HangingIvy00_LOD00 : 112 tris
** HangingIvy00_LOD01 : 32 tris
** HangingIvy00_LOD02 : 8 tris

*IvyTop
** ivyTop_LOD00 : 376 tris
** ivyTop_LOD01 : 168 tris
** ivyTop_LOD02 : 136 tris



***************
* Materials *
***************

Contains 3ds Max material libraries.
Each of these files includes a standard material as well as an optional, alternative mental ray material.
The mental ray renderer must be active in the Render Settings dialog in order to view the mental ray materal
If using .fbx or .obj files, standard materials should automatically be included on import.
If using .3ds or .max, you may need to open the material libraries into the material/map browser to add them to the mesh.

* HangingIvy_mat
** ivy_mat
** ivy_mat_mr

* IvyTop_mat
** ivyTop_mat
** ivyTop_mat_mr



**************
* Textures *
**************

Contains diffuse, alpha, normal, and ambient occlusion maps.
The ambient occlusion map is only used in the mental ray material.


HangingIvy Textures
* ivy_alpha       : alpha map
* ivy_ao          : occlusion map
* ivy_diffuse      : diffuse/color map
* ivy_normals      : normal map


IvyTop textures
* ivyTop_alpha    : alpha map
* ivyTop_ao       : occlusion map
* ivyTop_diffuse   : diffuse/color map
* ivyTop_normals   : normal map
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