|3ds Max 2018||V-Ray 3.6|
|Maya 2015||V-Ray 3.2|
|Maya 2015||mental ray|
|3ds Max 2015||V-Ray 3.2|
|3ds Max 2015||mental ray|
|Cinema 4D R18||Advanced Render|
Don't see the file format you need?Free File Format Conversion
|Unwrapped UVs:||Yes, non-overlapping|
This is a model of a fantasy Viking Horned Helmet with Leather Chinstraps and Wool Liner.
Originally created with 3ds Max 2018
Converted to Maya so that the model renders using both mental ray and VRay (3.x)
Converted to CINEMA4D so that the model renders using the built-in Physical Renderer
|| USAGE ||
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.
This model also has a real-time version suitable for games, see the real-time header below for more information.
This model uses a scale of 1 unit = 1 centimeter
|| GENERAL ||
Model is built to real-world scale
Scene objects are organized by layers / groups / selection sets
The mannequin head is also included in the scene
Lights and cameras are only included in the Native file (3ds max 2018).
3ds Max: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product.
Maya: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product.
CINEMA 4D: No third-party renderer is needed in order to use this product.
|| SPECS ||
This model contains 5 separate objects and a backplane
This model contains 15,064 polygons with TurboSmooth OFF
Helmet: 9,352 (Quads), 37,406 at a subdivision level of 1.
Hornes: 320 (Quads), 1,280 at a subdivision level of 1.
Liner: 576 (Quads), 2,304 at a subdivision level of 1.
Chinstrap: 436 (Quads), 1,744 at a subdivision level of 1.
Head Dummy: 4,320 (Quads), 17,280 at a subdivision level of 1.
Background: 60 (Quads), 240 at a subdivision level of 1.
This model contains 60,254 polygons with TurboSmooth ON (set to 1 iterations.)
This model contains V-Ray materials
This model contains only quads (no tris or nGons)
|| TEXTURES ||
The model contains 32 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
Helmet - PNG format at 4096 x 4096 pixel resolution
Liner & Chinstrap - PNG format at 2048 x 2048 pixel resolution
Hornes - PNG format at 2048 x 2048 pixel resolution
Head Dummy - PNG format at 128 x 128 pixel resolution
Included Map Types:
* Ambient Occlusion
All textures are created from original photographs or drawings
|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.6
Three Marmoset Toolbag renderings with different HDRI Environments are also shown as an example of how the model looks in different lighting solutions. (These HDRIs are not included)
Product is ready to render out-of-the-box.
|| REAL-TIME ||
The Unity and Unreal versions of the Helmet have been optimized for real-time engines.
This version is suitable for current and next-gen real-time projects.