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Oculus Rift Collection

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2012  |  V-Ray 2.0
Cinema 4D R12  |  Default Scanline R12
Lightwave 11  |  Default Scanline 11
Maya 2012  |  Maya Software 2012
Softimage 2015  |  Default Scanline 2015
3ds Max 2012  |  Default Scanline 2012
3ds Max 2012  |  V-Ray 2.0
Maya 2012  |  Default Scanline 2012
3D Studio 2012
FBX 2012
OBJ 2012
3D Model Specifications
27,000 Polygons
28,000 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
Mixed Unwrapped UVs
Product ID: 1041335
3348 Products
Since 2013

Have questions? Chat with us now.

24/7 Live Chat
Bee3dd is a team who making 3d model best quality, you don't need worry when use our models. We take care to build the smallest detail in the model to ensure the best results. These things are not in others.
Our slogan is: best quality - best price!

+ We offer all electronics 3d model ( latest and oldest ). It is place where you can find anything about technology for your project ( earlier and faster than others )
+ Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality.
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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2K render. Renders have no postprocessing.
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File Formats:
+ 3ds Max 2012 + Vray 2.0 full setup lighting, camera
+ 3ds Max 2012 standard
+ Cinema 4D R12 standard ( materials and textures was setup )
+ Maya 2012 standard ( materials and textures was setup )
+ Lightwave 11 ( materials and textures was setup )
+ FBX 2012
+ OBJ 2012
+ 3DS 2012
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Features:
+ No isolated vertices
+ No coincident vertices
+ No coincident/coplanar faces
+ Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision )
+ Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.)
+ Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... )
+ Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. )
+ No special plugin needed to open scene.
+ 3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
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TEXTURES:
- Textures highquality, enough for close-up render ( 2048-4096 pixels )
- UVWs mapping with mixed: overlapping and non-overlapping
- No texture paths referenced by the model. All texture paths were stripped from the model.
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Rate for ours models: We are required to assess the customer's finished product with the best quality. Let us know your comments, we are very thankful for that!
Thanks you,

Best regard
Bee3dd team
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