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Second generation of mini-poly vehicles with the low polygon count, but still keeping the details very high and realistic Updates
car texture is now 1024x512 texture map featuring complete car with every side beeing unique which is extremly useful for creating skins or placing logos on the car It also now have 4 additional textures. Alpha for opacity, specular, reflection and bump for better detail and more realistic rendering
The polycount is raised for more details which now includes see through windows, headlights and wheels
Minipolies 2.0 are probably one of the best looking low poly car models suitable for architecture visualisations or games
Tip: To swap the color of the car simply change the main diffuse texture in the material for different number and it will update on the whole car accordingly.