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Valtra N142 tractor

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2011  |  V-Ray Mental Ray
Cinema 4D -  |  Default Scanline
Lightwave 6  |  Default Scanline
Softimage 3,5
FBX
OBJ
Other textures
3D Studio
3D Model Specifications
220,000 Polygons
220,000 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Product ID: 871100
674 Products
Since 2004

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- detailed exterior, semi-detailed interior
- every object has material name, you can easily change or apply materials
- rigged steering and doors (ONLY in .max file)

.max format:
Rar archive contains:
1. 3ds max 2011 with vray materials, which you can see in preview images studio renders. Carpaint colour can be slightly different. Lighting and render setup included but render results can be a bit different because I used photoshop to correct contrast and brightness.

2. 3ds max 2011 with mental ray materials, which you can see in preview images on outdoor renders. Carpaint colour can be different. Enviroment not included.

3. 3ds max 2011 with simple standard materials scanline
Just put into your scene and render!
In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders. Exterior and wheels are in different layers.

.obj format:
Rar archive contains two versions of model with simple materials, textures may have to be added manually:
1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
2. Exported after appllying mesh smooth. Just import, apply materials and render
.
.lwo, .xsi, .c4d format:
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials, textures may have to be added manually.
.
.fbx and .3ds format:
Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.
Simple materials, textures may have to be added manually.
.
.
Polycount:
without meshsmooth max,obj,lwo,xsi,c4d: 220 000 polygons

collapsed fbx,obj: 2 000 000 faces/ 1 000 000 polygons
3ds: 1 300 000 faces
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