Alyssia is a realistic 3D polygonal Female character, she was designed using 3D-MAX 2009 based on polygon technology. the mesh is clean and contains only four sided polygons, which makes it easier to be transported to any other 3D applications
the whole character was designed as single object, which makes it easier to rig and animate.
the hair was designed as polygonal object and attached to the model without using any hair plugins
Materials and textures were assigned to the character based on Multi/sub-object material, each material was assigned a unique material ID.
Alissya has been rigged using the standard Skin modifier, and Biped system. the model has been accurately rigged and ready to be animated
Textures were designed in Adobe Photoshop CS4, they were designed based on the UVW Templated that were exported from 3D MAX TEX IMPORTER. Textures were designed based on realistic Human skin Textures come with very high resolution to ensure higher quality of the rendered object.
list of textures:
Body Diffuse Map 6000X6000 PXLS Body Bump Map 6000X6000 PXLS
Face diffuse Map 2500X2500 PXLS Face Bump Map 2500X2500 PXLS