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Uzi Submachine Gun

Mar 18, 2013
CheckMate Pro Certified
3ds Max 2010  |  Default Scanline
Photoshop CS5 Source Files
3D Model Specifications
6,632 Polygons
7,069 Vertices
Polygonal Quads/Tris Geometry
UV Mapped
non-overlapping Unwrapped UVs
Product ID 730026

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283 Products
Since 2009
• Uzi Submachine Gun is low poly and ready for use in games or real time renders.
• Not intended for subdivision
• Modeled in 3ds Max 2010
• Normal map was baked from a high poly model

• Renders are taken from the viewport using a Direct X shader


Model (10 Objects):

Weapon consists of separate objects linked in the following hierarchy:

• uzi_root_node (Dummy node)
    • uzi_body
         • uzi_trigger
         • uzi_safety
         • uzi_magazine
               • uzi_bullet
         • uzi_cockingknob
         • uzi_stock_front
             • uzi_stock_back
         • uzi_bolt

• 4069 Polys
• 4124 Verts

• Polygons are all quads or tris, no n-gons
• Parts such as the magazine, bolt, stock and trigger are separate objects which can be moved or animated
• Stock can be folded or extended
• Product includes 9mm bullet
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Renderer is default scanline, no lights or extraneous objects included.
• Object pivot points at logical locations
• Object scaled to approximate real world size (inches)
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2010
• 2 .obj and .fbx version: stock folded and stock extended


4x 2048x2048 resolution
    • uzi_diffuse
    • uzi_normal
    • uzi_spec
    • uzi_gloss

• Product includes Photoshop CS5 source files for the textures with named layers and groups
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