This scene was built in Maya 2010 and rendered using Mental Ray. Lighting was achieved using an image applied to Mental Ray's Image based lighting node then rendered with Mental Ray Final Gather. Simple environment map included. This is not an HDRI image.
The model is parented to a control curve. This curve, USB_Mini_Drive_CTRL, contains a custom attribute, Smooth 0 to 2. This attribute allows smoothing of some geometry, if needed. Renders were done with the this setting set to 1.
The fill lights and bounce lights have controls for intensity set on the lights so indicated. Change intensity on either of these CTRL lights and they will change the insensity for the others.
Intensities for each group can be set using intensity attributes of these two lights: