This is a high-res underwater scene. You get everything you see here. Will render as shown. You can edit how smooth it is by changing the MeshSmooth iterations. Volume light and fog added. All textures are procedural. Light projector maps are included as 1024x1024 PNG grayscale files (for caustic lights and light streaks). All materials are included. Poly count is w/o MeshSmoothing. Second and third thumbnail is rendered w/o atmospherics.