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UH 60 Blackhawk Military Helicopter(1)

3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 8  |  mental ray
Lightwave 8  |  Default Scanline
3ds Max 4  |  Default Scanline
Maya 6  |  Default Scanline
Lightwave 9.3  |  Default Scanline
3D Studio
OBJ
Other CS3
Other Files
Uncompressed Textures(PhotoShop).zip
3D Model Specifications
803,809 Polygons
431,712 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
Unknown Unwrapped UVs
Rigged
Product ID: 554461
35 Products
Since 2005

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Realistic Model of the UH-60 Blackhawk.

Modeled and rendered in 3DS MAX 8 without plugins.
The model has primarily quad based topology so you can easily choose the models resolution with a subdivision modifier, like TurboSmooth.

All the models parts and scene helpers are organized via their naming scheme.

You could easily use this model as the foundation for other Blackhawk variations - such as the Seahawk.

The model has many moving parts including the doors, windows, rotors, landing gears, tail wing, tail fold, and the cockpit controls that are linked to helper objects and wired to animation sliders (3ds max8 format) making it quick and easy to choose the model's pose.

The model is fully detailed inside and out with a full interior and cockpit, all scaled to real life size of 50 feet (3ds max 8 format) from the front of the fuselage to the tail.

Textures are in JPG (The Uncompressed Photoshop Files can also be downloaded) format and range from 4096x4096 (for the fuselage map) to 2048x2048 (Cockpit and other textures) pixels and include a color, specular, glossiness, transparency and reflection map.

Remember to check out the larger 1440x900 previews located under this window.

Over 300 hours of work.

.Max (8.0) file format notes:
All the moving parts are animatable via sliders that are already setup and named! The objects are organized into layers and the render lighting setup is included.
Rigged and ready to animate.

.3ds file format notes:
The texture coordinates are the same as the max version so all you have to do is apply the materials. simple instructions are included in case you need them.

.Obj file format notes:
The texture coordinates are the same as the max version so all you have to do is apply the materials. simple instructions are included in case you need them.

.Ma file format notes:
Materials applied.
The Maya file is not rigged.

.Max (4.0) file format notes:
This file format (3ds Max 4.0) was exported from the original 3ds Max 7.0 to 3ds max 4.0 so it works in 3D Studio Max version 4.0 and up. The materials and textures are all setup! You can chose the model's resolution, or no smoothing for faraway shots.
This exported Max 4.0 file is not rigged.

.lwo (8.0) file format notes:
Materials are applied.
The Lightwave file is not rigged.

.lwo (9.3) file format notes:
Materials are applied.
Updated fuselage nose topology.
The Lightwave file is not rigged.
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