This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations.
3 fully editable animation sets have been included in maya files 2014 and 2015 (referenced to the main rig) to make them easier to use and edit:
-The model is provided in the standard rigging pose. -The preview pose is also included in separate maya files. -The mouth open/close morph taget is included and connected to the main model via Blendshape.