Originally created in 3DSMax 2016 Preview images rendered with default Scanline renderer In some images, elements have been isolated for clarity No 3rd party plug-ins required to run the file No background, render setup or lighting are included in the scene.
OBJ format file has UV coordinates, all the texture files are included but non applied The file has been checked into MAYA and 3DSMAX
I have been particulary heedful to the 'animable' capacities of this model -Each joint is clearly modelled -The jaw is designed to be precisely closed -The eyes can rotate smoothly in they orbits -The tongue as an adequat topology in order to be stuck out
The model is made up with one object (eyes globes, cornea, teeth are sub-objects) Model created for subdivision 100% quads geometry Total polygons count: 21898 quads Built to real-world scale in centimeters units The model length is about 13 meters
TEXTURES & MATERIALS
Standard materials only
The model is fully and carefully unwrapped into one UV spaces
Color texture maps are lossless 8 bits .PNG 8192*8192 The bumpiness is generated by a normal map with an additional regular bump map. Bump and normal texture maps are 32 bits openEXR 8192*8192 Opacity map for the cornea is .PNG 1024*1024 Two colors (brownish and greenish) are provided The greenish color is not applied
For any question or wish about this model (specific pose, color, other format...) please don't hesitate to contact me at Turbosquid.