Tunnel segment with red light semaphores, the green aspect of the semaphore cand be obtain by chainging the light position and collor. The model is worked in 3Ds max 2010, saved in two .max files, one for Autodesk 3Ds max 2014 and one in 2012 version for older conversions and compatibility with other files. As well there are the .3Ds, .FBX, .DWG, .DXF and .obj and .mtl additional files. In total there are two materials used (plastic smooth black, Translucent orange light bulb glass) and 46 textures used. All can be found in TS_Texture.rar and the textures are HQ. This tunnel is a part of a bigger set of tunnel segments that can be linked togheter forming a long and detailed tunnel. The render is Nvidia mental ray and the shadows used are ray traced from a OMNI light source and OMNI spot light source.