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Tunnel Scene 03 3D

$59
or
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "lamborghini", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2016 Corona 3
FBX 2016
OBJ --

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3D Model Specifications
Product ID:1402196
Published:
Geometry:Polygonal
Polygons:1,431,099
Vertices:1,561,592
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since May 2001
Currently sells 129 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "lamborghini", is not affiliated with or endorsed by the original rights holders.

Description
Description:

Tunnel Scene 03 consist of 5 premade tunnel segments ready to be rendered with Corona Renderer 3. The straight segment can be modified to any path with the path deform modifier as in tunnel seg B_00 where you can see the modifier still active. Additional there is a cgi 8k HDRi dome generated within the scene for different workflows such as rendering the tunnel as a backplate for motion blur effects and render the car alone with the dome.

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Features:

High quality 3d model.
100% scale modeled in centimeters.
Suitable for close shots, animation, and films.
All materials are named properly and can be easily modified.
All texture paths are stripped.
Model is render ready, drop it into your scene and begin rendering.
Main objects have uv map applied and textures can be easily modified.
FBX and OBJ formats mesh is in quads (No triangulated meshes).
No other plugins are necessary to open the 3d model besides Corona Renderer 3.0.
Lighting setup is included.
Render settings and environment setup are included.
* Vehicle 3d model is not included.

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File Formats:

- 3ds Max 2016 Corona
- Obj (Multi format)
- FBX (Multi format)

Polygons: 1431099
Vertices: 1561592

Important: Depending on which software package you are using, these formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats there may be some material that may need revision and textures that have to be loaded by hand, even triangulated mesh.

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Texture Formats:

JPEG (.jpg), PNG, EXR
Range size from 300 to 8000 pixels.
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