Tulips In Glass Bowl 3D model

Royalty Free License
- All Extended Uses
Included Formats
Blender 2.78 Cycles Render
OBJ
3DS
tulips_in_glass_bowl_textures.zip
Please extract in the same folder as blend file

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3D Model Specifications
Product ID:1160701
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,966
Vertices:2,144
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since May 2017
Currently sells 1 products
Achievements:
Product Rating
Unrated
Description
01. General info:
        Scene contains 18 tulips, glass bowl, water, simple lighting and white background plane.
        Single tulip is made of 9 separate objects grouped together (2 leaves, 6 petals and stem).
        All other 17 tulips are instances of tulip group rotated and distributed in glass bowl.
        Tulips are empty inside.
        
        Subdivision Surface Modifier OFF (excluded planar lamps and background plane):
        2144 - Verts
        1966 - Faces
        3872 - Tris (quads translated to tris + tris in all meshes)
        
        Subdivision Surface Modifier ON (excluded planar lamps and background plane):
        Subsurf level: 1-Stem and petals 2-Leaves, Glass Bowl and Water
        18260 - Verts
        17926 - Faces
        35852 - Tris (quads translated to tris + tris in all meshes)        
        
02. Lights:
        Simple three point lighting + additional front lamp for reducing fireflies inside glass bowl
        caused by refraction of light passing through thick glass.        

03. Real World Scale: yes (X:55cm Y:61cm Z:50cm)

04. Scale/Rotation/Location: applied to all objects

05. Topology: quads with some tris
        N-Gons presence - none
        Poles with more than 5 edges presence - none
        T-Verts presence - some
        Coincident/Coplanar faces - none
        Overlapping/Coincident vertices - none
        Isolated vertices - none
        Normals facing out - yes
        Origin/Pivot Point location - (0,0,0)
        
06. UV Unwrapped objects:
        All objects with assigned textures were unwrapped. Glass Bowl and Water objects were
        not unwrapped. Stem object uses Leaves texture.
        Overlapping UV's - none

07. Textures:
        Texture paths - relative
        Petals - 928x928 px: color map, normals map, specularity map +unused! color map for
        inner parts of tulips
        Leaves and Stem - 1203x4111 px: color map, normals map, specularity map
        
08. Hierarchy model:
        Flat File Structure - yes
        Meaningful names - all objects, meshes and materials
        Naming scheme - Names begin with capital letters, separated with '_' example:
        Anodized_Metal_Weights
        Groups - Objects are organised in groups.

        Group_Tulip contains 2 leaves, 6 petals and stem objects.
        Group_Glass_Bowl contains glass bowl and water objects.
        Group_Tulips_in_Bowl contains all objects mentioned above and 17 instances of
        Tulip_Group. This group should be used in order to append tulips in glass bowl
        to other files.
        
        Each group has its own parent in order to organising objects in tree-hierarchy.
        All parents are empty objects type: Plain Axes (size 5cm). These objects work as handles
        for moving, rotating and scaling each group objects together.
        
        Parent_Tulip_Group_Handle is parent of Group_Tulip objects.
        Parent_Glass_Bowl_Handle is parent of Group_Glass_Bowl objects
        Parent_Instances_Of_Tulip_Handle is parent of 17 instances of Group_Tulip (Group_Tulip
        objects are not included)
        Parent_Lights_Handle is parent of 4 lamp objects. These objects are not grouped.
        
        Background_Plane and Camera object are not part of any group and have no parents.

09. Additional and external applications info:
        All renders were made with Filmic-Blender OpenColorIO. This Blender application is free to
        download and is not required for rendering any object contained in scene, however
        rendering with default sRGB EOTF system may result in slightly different output

10. EXPORT FILES INFO. PLEASE KEEP THIS IN MIND:
        This scene was made in Blender and for Blender. It was exported to .obj and .3ds
        extensions, but I cannot guarantee that infomations like modifies, shaders, materials,
        hierarchy or even meshes were not distributed due to that process.
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