The Triskele (aka triskelion; triple spiral) is a mystical, ancient sybmol of Celtic culture, as well as other early cultural myth. It's featured in many seals, coats of arms, and other symbolic imagery. This triple spiral amulet model is available as a .max scene file, compatible with 3dsmax 2012 or higher, and also in several scaled .objformats, for importing easily into other applications, like Blender, Poser, or Daz|Studio. All parts of the model has been UV Unwrapped, and come complete with detailed texture maps for all the metallic sub-objects. Textures include a detailed diffuse/color map, specular/reflection map, glossy map (for use with glossy/blurry reflections), a detailed bump map, and a normal map. All preview renders were created with the same maps provided. The jewels do not have maps associated with them, but any diamond or precious stone procedural material will work just fine for them. All maps are provided in maximum quality JPG format, at a resolution of 1024x1024 pixels, which is suitable for extreme close-up rendering. Notice that you may need to tweak, or adjust, the bump and reflection parameters of the maps, to ensure an optimum render results. Seamless procedural materials should work fine on this model as well, and are also encouraged. I recommend using either the bump map, or the normal map, but not both at once. The bump map was translated from the normal map, so it contains the same detail features. I recommend using the normal map, if your software provides support for that.
This model is intended for high resolution rendering and visualization, and may not be suited for real-time game engines, without some optimization. The object consists of 10,417 polygons in total, and 10,434 vertices. The model is 82% quad polygons, and 17% triangles (only on the jewels). There are no polygons in this model that exceed 4 sides.
OBJ users: The POSER-specific OBJ version was exported with a scale conversion that should load with the appropriate scaling into Poser 9 and above. To ensure proper import into Poser, BE SURE to DE-select all check box options boxes in the Import Options dialogue. DESELECT the 'Centered', 'Place on Floor', 'Percent of Standard Figure Size', etc. options in the import dialogue box after you select the poser .obj file, and then the object should load with correct scale into the scene. In DAZ|STUDIO, simply choose the Poser-scaled .obj version, and import with Poser Preset option from the import dialogue box. BLENDER users, obviously, choose the Blender scaled .obj to import. All other software applications may use the standard OBJ version.