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Tram Old GameReady LODs 3D

Aug 3, 2022
CheckMate Pro Certified
StemCell Certified
FORMATS
NATIVE
Blender 2.93  |  Cycles Render
Unity 2021.2.7f1  |  Other
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
FBX
Collada
Other
OBJ
STL
3D Studio
FBX Metallic v
FBX Specular v
OBJ
glTF 2.0
Tram_Old_GameReady_Textures.rar
Other Files
Tram_Old_GameReady_LODs.rar
3D Model Specifications
19,346 Polygons
20,865 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1921964
365 Products
Since 2016
326
5
166

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Hello, my dear Customer!
I am happy to present you Tram Old GameReady 3d model with LODs.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!

------------------------------ USAGE ------------------------------------
- This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.

----------------------------- PIPELINE ----------------------------------
- Lowpoly/Highpoly/UV made in Blender 2.93
- Baked in Marmoset
- Textured in Substance Painter
- Rendered in Cycles + Marmoset

--------------------------- TOPOLOGY --------------------------------
Tram 3d model consist of 4 objects with LODs:
- LOD0: 36.511 tris
- LOD1: 17.669 tris
- LOD2: 11.248 tris

- LOD3: 5.849 tris

- LOD4: 2.464 tris

Only Quads and Tris topology used.

--------------------------- MATERIALS: --------------------------------
Model use 4 materials total:
- TramExterior

- TramExteriorGlass

- TramInterior

- TramInteriorGlass


Blender 2.93 version use Cycles materials type (Principled shader).

------------------------ TEXTURES and UV:-------------------------
- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Partially Overlapping method was used to increase texel density.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.
- Lightmap UV for light baking is included

TEXEL DENSITY:
- 300px/m (4K textures)

TEXTURES:
- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Normal.png (4096x4096px)
- AO.png (4096x4096px)

- Emission.png (4096x4096px)

TOTAL: 21 textures in archive

-------------------------- DESCRIPTION ------------------------------
- Model is fully textured with all materials applied
- LowPoly model, that is perfect for game-development
- No Ngons used, just Quads and Tris
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No cleaning up necessary, just drop your models into the scene and start rendering
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurements are meters

-------------------------------- NOTES ----------------------------------
The 'other' format on product page is .MTL
Click on 'Gerhald3D' to the right side of the screen to see our other models

You will like it!
Gerhald3D.

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