---General Information--- Traffic Drum with Hazard Light commonly used to mark construction obstacles and other road hazards. Includes high resolution 4K maps featuring clean textures with some very subtle wear, and all materials and shaders. The textures are intended to give the appearance of the traffic drum in new condition. The light can be removed, repositioned or deleted if needed.
The model is entirely built to support subdivision and is modeled to real-world scale using cm (Centimeters). The model is 81.0cm (31.8 Inches) wide, 81.0cm (31.8 Inches) thick and 105.9cm (41.6 Inches) high.
The model is constructed using a non-destructive workflow with the modifier stack intact, allowing the subdivision level to be changed without issue.
---Organization---- The file is well organized and contains a proper naming convention, as well as separate layers for the geometry and lights. All maps and materials are also correctly named to match the geometry.
---Lighting--- The file includes a lighting rig consisting of 4 VRay lights, as well as image based lighting (IBL) for additional environment lighting and reflections. The HDRI image is included and all render settings are already setup in Vray and ready to go. All preview images shown were rendered using the same lighting and VRay settings.
---Textures & Materials---- Includes 12 high resolution Diffuse, Bump and Spec Maps - and all materials/shaders. Also includes an HDRI Image for lighting and reflections.
---UVs--- All elements have been unwrapped and are non-overlapped allowing each uv cluster to receive unique uv space. A second Unwrap UVW modifier has been applied above the first Turbosmooth modifier allowing the subdivided UVs to be relaxed a second time to remove any UV distortion caused by the first iteration of subdivision. This will allow the model to be subdivided further without distorting the UVs or textures.
---Polycount--- Basemesh (No Subdivision): Verts: 6,231 Polys: 6,035
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