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without textures, only procedural materials
additional adjustment material will take for other format
poligonal, with clear modeling for mesh subdivision modificators
wiht Turbosmoth/without turbosmoth (for all objects in scene)
poligons hi/low: 83537/16672
vertex hi/low: 34114/16106
for max scenes all modificators are saved (light editing for low level, turbosmoth level of detals choise)
for all format scene contained 2 models HI/LOW:
- with meshsmothing (1 iteration) for hi resolurions render.
- without meshsmothing (low resolution model)
prewiev made with used v-ray render, for 3ds max included 2 files, with setup for v-ray render and for standart light tracer.
Original file format - 3ds max r8, other format exported from 3dsmax.