This detailed toy horse model with base is ready for close-up. Expertly rendered materials and textures really sell the antique look and feel of this model. All materials are driven by texture maps created in substance painter(exported with vray template so other render engines may require tweeking to mimic the rendered results)
Model created in 3ds Max, max users will receive vray materials, as well as adjustable subdivisions in tact. OBJ users simply need to add subdivision and materials in your application of choice. All objects requiring subdivision will be named with the suffix '_divide'. FBX imports with subdivisions in tact and simply requires materials to be created in your application if choice using included maps.
max 2012 file may require users to 'Unhide all' as it was back-saved from a newer version.