The model of the tomb of II Ramses pharaoh. Modeled based on the real blueprints. Lowpoly models, ready for real time preview, or good for really fast rendering with included V-ray setup. Comes with fully animated camera fly-through animation with animated torchlight setup. The attached pictures and turntable are actual renders from the scene. All models were modeled and shaded in cinema 4D and VRay. Including 1k to 4k textures. 84 objects.
Valley of the Kings - KV7, tomb of Ramesses II and his sons - XIXth Dynasty ''The condition of KV7 is poor, immense damage having been wrought by the seven or more distinct 'flooding events' to which the tomb has been subjected over the centuries and by moisture-induced swelling of the underlying shale. The site Ramesses II chose for his tomb was not a good one.Although the tomb reverts to the old bent-axis plan, perhaps to avoid an intrusive bed od shale encountered in its excavation, the structure is not atavistic in design, as can be seen from new elements such as the decreased slope of its passages, the form of its first pillared hall (F) with the added room (G) to the side, the radically new design of the burial chamber (K). The reason for turning the burial chamber sideways - and at an angle - is unknown, though the addition of the fourth set of pillars and the large size of this chamber allowed a new emphasis to be placed on the crypt, which was new positioned in the centre of the room instead of at its end. The KV7 is perhaps the largest in the valley, the whole tomb covering more than c.820 m2 and the burial chamber alone some c.181 m2.''
Optimized for Cinema 4D R16 + V-Ray for C4D 1.9 (V-Ray 2.55) rendering engine. For using the setup, switch the renderer to VrayBridge in Render Settings. All the render and lighting setup is included, and the shading network also. The model parts are organised into named groups.
Format: .C4D R16 /V-Ray/ Other formats: Exported from Cinema4D into - and turbosmooth / subdivision is not included, should be added in the new host program: .OBJ .FBX .3DS .MAX (quick converted from .FBX into .MAX)