• Tokarev SVT-40 is low poly and ready for use in games or renders. • Modeled in 3ds Max 2010 • Normal map was baked from a high poly model
• Renders are taken from the viewport using a Direct X shader
Model (6 Objects): • base_dummy (Dummy node, all other objects are children of this node) • svt40 (main gun) • magazine • trigger • safety • bolt
• SVT-40 has 4966 Polys, 5062 Verts • Polygons are all quads or tris, no n-gons • Parts such as the magazine, bolt and trigger are separate objects which can be moved or animated • Product includes 7.62x54mmR bullet • Model unwrapped manually to make most efficient use of the UV space • No special plug-ins needed to use this product • All materials and objects named appropriately • Renderer is default scanline, no lights or extraneous objects included. • Object pivot points at logical locations • Object scaled to approximate real world size (inches) • Tested in the UDK • .obj and .fbx versions exported from 3ds Max 2010
Textures: • 2048x2048 diffuse, specular and normal • Textures in .tga, .png and .jpg formats • Model texture paths are stripped • Photoshop texture source for diffuse, specular and normal maps included
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