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Tiger (5) (RIG) (Fur) model

$999
or
Royalty Free License
- All Extended Uses
Included Formats
Apr 12, 2019
CheckMate Pro Certified
Maya 2018 Arnold

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3D Model Specifications
Product ID:1396777
Published:
Geometry:Polygonal Quads only
Polygons:37,534
Vertices:37,681
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 418 products
Achievements:
Product Rating
1 Rating Submitted
Description
High Detailed Photorealistic Tiger; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and only quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
eyes, corneas, gum, teeth and tongue are modeled separately.
The model is provided in the standard rigging pose. The poses in the preview images are simple poses created with the actual rig and included blendshapes.

6 High resolution textures:
-color.bmp (81928192)
-specular.jpg (81928192)
-bump.jpg (81928192)
-sss.jpg (81928192)
-furBody_clumps.jpg (81928192)
-furHead_clumps.jpg (81928192)

Measurement units: centimeters
-
Formats included:
Maya2018.ma
-
Two mesh resolutions included:
Polycount (quads):
lowpoly tiger: 7656
highpoly tiger (fur nodes attached): 30594
eyeballs/corneas: 224
gum/teeth: 6144
tongue:572
background plane: 1
***********************
RIG NOTE:
The rig is completely flexible and has smart Ctrls, for good deformations.
Below are some features of the rig:
Right Click Menu
Mirror pose for selected Ctrl
Space Switching
IKFK Controller
Auto Clavicle
Global Scale
Stretch Arm/Leg
Elbow/Knee Pin
Bendy Arm/Leg
FootRoll with options IK+FK Spine with smart Controller
Squeeze+Squash Spine
Colored Ctrls.
And more..
BlendShapes included (connected to ML_Head_Skull_Ctrl):
-eye Blinking
-Roar
***********************
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram about 8 minutes for a 1480800 frame/ without DoF)
8 different hair systems for a total of about 3 mil. hairs.
Included: Exported hair curves and guides created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.
***********************
ARNOLD NOTES:
The actual rendering settings (AA=4) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.

NO POSTWORK ON THESE RENDERS (ARNOLD)
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