|| Model Context || This thermometer is made in Blender 2.78a. The materials are created in Substance. The exported textures were reimported in Blender and setup using the PBR workflow metallic/roughness to be used in broadcast, advertising, realistic (game) environments. Model is built to real-world scale(the unit system is metric). No third-party renderer or plug-ins needed.
|| Mesh Specs || 6699 polygons and 6737 vertices
|| Texture Specs || Textures are all 2048x2048. Materials were created in Substance. Render setup for Blender: the materials (exported textures form Substance) are setup in Cycles (see the presentation images for examples of Blender renders. Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness). Also included are the PBR MetalRough textures, for all colors, with the display OFF.