The 3ds Max file includes cameras, lights and render settings.
Model at world center and real scale: Metric in centimeter 1 unit= 1 centimeter
General Textures Resolutions : 4096x4096
Model created with 3ds Max 2012. Preview rendered with V-Ray
Poly and vertice counts in the render are are set up to 3 subdivisions.
P: 3.608.824 V: 1.804.419
V-Ray Material set up as V-Ray materials for bronze shader. Available files for download: 3ds Max 2012 with V-Ray 2.3, shaders (with textures and materials) 3ds max 2014 with V-Ray 3.0 ,shaders (with textures and materials)
OBJ format FBX format .ztl format
Rendering was done in 3ds Max 2012 with V-Ray 2.3
Also you will find the .ztl file of the Model, if you want to decimate him.
I have render with Displace set up at Modifier, using Gamma 2.2 with Frame Buffer .