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Tennis Bundle 3D model

by UzA
Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Mar 20, 2018
CheckMate Pro Certified
Cinema 4D R16 VRAYforC4D

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3D Model Specifications
Product ID:1250720
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since November 2005
Currently sells 14 products
Product Rating
Photoreallistic tennis ball made on C4D R16 with Hair, rendered with VrayForC4D 1.9 + tennis racket, made for closeup shots/photorealistic renders VrayForC4D 1.9 or C4D.

************************************** Tennis ball specs **************************************
- The base model is 500 polygons
- The subdivided (x1) is 2001 polygons
- The subdivided (x2) is 8001 polygons
- The scene model is 168475 polygons (contains ngons)
The scene, with complete settings to get a photoreallistic render is included.

All high definition textures have been created in Photoshop, then the layers have been flattened. All textures are included into Tennis_ball_C4D.rar
HD textures resolutions :
-Fond terre battue & Terre battue displace & Terre battue = 3878x1938
-MaskHair & UVmaps = 1600x1600

You can edit the UVmap thanks to the PSD file 'BlankUVmap' so you can easily replace the brandname by whatever you want.

/!\ Just be sure to create a black and white mask from your UVmap, for the Hair density mapping (Hair object > Hairs > Growth > Density > 'Mask.psd'. So they won't grow onto your design /!\

************************************** Tennis racket specs **************************************
The model is made of 3 distincts meshes :
- You can easily remove the rubber handle and/or the strings, from the frame.

- The base model is 35893 polygons
- The subdivided (x1) is 60464 polygons
- The subdivided (x2) is 222860 polygons

World unit : cm

Individual Product IDs

The textures are 4K resolution (4096x4096px) and easily replaceable by your own thanks to the UVmap. All are editable .PSD files.

The colors of the handle texture can be modified inside C4D :
- 'HANDLE' material > Diffuse layer 1 > Texture map > Shader > Color
They are set to Orange, and Dark Grey by default.

Native format is Cinema4D rendered with VrayForC4D Shaders.
But ! all the shaders have been converted to original C4D shaders, renderable with C4D R16 (and above).

Then you have .3DS, .FBX, and .OBJ convert files from the original mesh (not subdivided).

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