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Techeetah Pre Season Livery Extreme E Season 2021 3D model

3D Model License: Standard    Upgrade License
Sep 30, 2020
CheckMate Pro Certified
StemCell Certified
FORMATS
NATIVE
3ds Max 2016  |  V-Ray 3.30.04
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
3D Studio
FBX
DXF 2010
OBJ
STL
FBX Metallic v
FBX Specular v
glTF 2.0
3D Model Specifications
19,197 Polygons
20,172 Vertices
Polygonal Quads/Tris Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Product ID: 1627738
663 Products
Since 2008
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Low-poly subdivision-ready 3D model of Techeetah Pre Season Livery Extreme E Season 2021 race car with PBR materials (Specular and Metallic workflows).

Advantages of the model:

- Very clean geometry;

- The model is maximally optimized for use in 3d games and VR;

- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;

- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;

- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;

- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;

- Divided into functional parts and grouped for easy editing and using in game engines;

- The model consists of 27 separate objects grouped together. Each of these objects has a simple and understandable name;

- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;

- Specular and Metallic workflow textures included!

- Compatible with the majority of modern game engines!

Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 19,197 (no n-gons)

Subdivision 1 polygons count: 152,540

Subdivision 2 polygons count: 610,160

- Vertices count: 20,172

- Unit Scale: Metric / Centimeters

Materials:

A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):

- Diffuse (4,096 x 4,096 PNG)

- NormalMap (4,096 x 4,096 PNG)

- Specular (4,096 x 4,096 PNG)

- Glossiness (4,096 x 4,096 PNG)

- Emissive (4,096 x 4,096 PNG)

- Refraction (4,096 x 4,096 PNG)

- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):

- Base Color (4,096 x 4,096 PNG)

- NormalMap (4,096 x 4,096 PNG)

- Metallic (4,096 x 4,096 PNG)

- Roughness (4,096 x 4,096 PNG)

- Emissive (4,096 x 4,096 PNG)

- Refraction (4,096 x 4,096 PNG)

- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:

- MAX (2016)

- FBX

- OBJ

- 3DS

- DXF (2010)

- STL

You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.

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