A quality topological model of a Tea Set initially created in 3ds Max. The model is good enough for close up renderings. Only 3ds Max scenes include lighting setup to render as shown in preview images. The preview images were rendered in mental ray. A similar setup has been made for V-Ray version as well. The model is consistent among all versions.
The model is mainly composed of quads and is prepared topologically for subdivision. All parts are solid shells as in real life with no holes and artifacts in geometry.
All parts have been unwrapped and only few areas (like inside of kettle) have overlapping uvs. High resolution textures are applied for which the source Photoshop files are also included if any editing is required.
An Hdr named 'Desk_Lrg' from 3ds Max maps directory has been used for environment reflection.
3ds Max 2012 (mental ray and V-Ray) Maya 2012 Cinema 4D r14 Fbx Obj Dae (Open Collada) 3ds
3ds Max version has similar objects left as instance and all parts are frozen to zero position at origin. The objects are grouped and arranged in layers. Please note that non native formats (dae, 3ds) will require manual texture assignment.