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T-62A Medium Tank 3D

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 V-Ray
3D Studio
Other
Other
Other
Other
Other
Other
FBX
Other
Other
OBJ
Other

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3D Model Specifications
Product ID:1159041
Published:
Geometry:Polygonal
Polygons:56,239
Vertices:81,553
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:No
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since August 2016
Currently sells 2 products
Achievements:
Product Rating
Unrated
Description
The T-62 is a further step in the line of development begun with the T-54/55 series, entering production in 1961 and remaining in production until 1975. It became the standard main battle tank in Soviet tank and motorized rifle units, gradually replacing the T-54 and T-55. The T-62A variant first appeared in 1970. By the 1980s it was replaced by the new generation T-64/T-72/T-80 tanks as the first-line Soviet main battle tank.

The T-62 was manufactured in three gigantic plants at Nizhny Tagil, Omsk and Kharkov.


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The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2k render.

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Features:
-High quality polygonal model, correctly scaled for an accurate representation of the original object.
-Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.)
-All colors can be easily modified.
-Model is fully textured with all materials applied.
-All textures and materials are included and mapped in every format.
-3ds Max models are grouped for easy selection, and objects are logically named for ease of scene management.
-No part-name confusion when importing several models into a scene.
-No cleaning up necessaryjust drop your models into the scene and start rendering.
-No special plugin needed to open scene.
-Model does not include any backgrounds or scenes used in preview images.

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Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.
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Hope you like it!
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