NOTE: Pricing based on other swords for sale on this site; I know nothing about pricing.
This has been and still is a work in progress since last summer; the reason why it took
so long to get to this point lies within the fact my last computer could not run MAX.
With that being said-- I can say with 85% certainty that all the bugs in the geometry are worked out.
The sword itself will need some tweaking before used in a scene, and might need to have some of the
geometry simplified before used in any games. On top of that the textures are very basic and the UVs
are laid out in such a way that though inefficient, are easily customizable. In the end this current
version of this sword DOES need work before you give it a closeup or before you run it at 60 frames,
but the hard work should be done at this point... I just want to move onto the next project but need
Currently my 3DS MAX skills are ameature at best. I'm pretty good at subdivision modeling and just
now am learning particle effects. Hopefully soon future versions of this sword will be released: One
geared for cinematic use, and one geared for games. I'm also going to repack this base, raising the
price accordingly when I introduce new features. There may also be free updates for this blank
version in the future which, to prevent theft, will require a password to unzip.
The sword was originally modeled to get a better CG drawing of a 'really cool' design I came up
with for one of the characters in my stories. From there it just became a work in progress that I
polished from time to time. Figured I could raise some money in today's economy and pick up some
valuable experience if I made a job out of selling models like this.
What do I plan to do with such money? Buy 3DS MAX 2011 when it comes out, and move up to Canada
to be with my special... or pay for her to move down here. All things a mindless job pumping
gas would more easily pay for...