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Sword PBR Textured 3D model

$18$13.50
or
Royalty Free License
- All Extended Uses
Included Formats
Blender 2.78 Cycles Render 2.78

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3D Model Specifications
Product ID:1160463
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,326
Vertices:1,174
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since April 2017
Currently sells 8 products
Achievements:
Product Rating
Unrated
Description
|| PRODUCT DESCRIPTION ||

This is a model of a sword.
        Originally created with Blender v2.78

|| USAGE ||

        This model was designed for use as a real-time asset in a videogame.
        This model is suitable for use in: broadcast, high-res film, advertising, design visualization, etc.
        This model is an accurate representation of sword using a scale of 1unit = 1 meter.
        Dimensions (x, y, z): 0.094 x 0.017 x 1.2

|| SPECS ||

        This model is not subdiviable.
        This model contain 991 quads, 332 tris.
        Native model contains applied cycles materials and textures.

|| PRESENTATION IMAGES ||

        Unsigned preview images are rendered in Cycles Blender.
        Signed preview images are rendered in Marmoset Toolbag 3 (file format '.tbscene' and software are not included).
        No Photoshop or compositing used (except backgrounds) Product is ready to use in games or render out-of-the-box. LIghts and cameras are included in the file.
        Preview Images are rendered using the 2.78 version of the Cycles renderer. If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
        No third-party renderer or plug-ins needed.

|| TEXTURES ||

- normalmap
- basecolor
- roughness
- metalness
- idmap

Resolution: 4096x4096.
Padding: 16.

        All textures are created from original photographs or drawings.

|| ADDITIONAL NOTES ||

        File formats other than Blender exported as base mesh (with smoothing gr.).
        Model represents 30 of hours of 3D\2D work.
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