- A subway entrance model, made out of 2861 polygons (only quads and triangles); - For optimum texel density, the subway entrance is made out two parts, and unwrapped on two textures: the above ground part (2741 polygons), and the underground part plus sidewalk ( 120 polygons)- see presentation images 11 and 12; - The above ground model has three 4096 pixels maps: diffuse, reflection and normal, and the underground model has five 4096 pixels maps: diffuse, reflection, normal, opacity, and a light map for the neon light; - Inside the '3Ds Max' folder there are two Psd files, for each one of the two models, with layers for dirt, rust, edges, decals, ambient occlusion, leaks, and discoloration, so that by combining them, you can get a lot of variations of the models textures; - The models are centered on X, Y, Z axis, at a height of >1.15 m in the scene.