Model created in 3ds Max 2009 and converted in multiple formats. All formats include materials and texture maps. The Max format uses mental ray materials and render. There's no need for a third party plugin or anything else, just drop your model in the scene and hit render. Accurate scaled model, units cm. Three main 2048 x 2048 texture maps. Main objects correctly grouped and named, pivot points correctly placed. Object placed at 0,0,0 axis coordinate points.